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The Computing Curriculum at St Thomas 


At St Thomas’, we have devised a bespoke curriculum that meets the needs of all of our children. We have recognised the importance that computing has in a world where technology, which is continuously evolving and improving, is fundamental to everyday life. We realise that St Thomas’ pupils will need to have the computing abilities required to set them up for their future lives and careers in our digital world.  The computing curriculum ensures that all of the children leave school with a secure understanding of the three strands that underpin computing: computer science, digital literacy and information technology.


We have recognised that our pupils have regular access to digital devices, but not all children have access to a desktop computer. With this in mind, we have mapped out basic key skills that we will teach our children to guarantee that they have the skills needed for their futures. The curriculum is progressive and builds upon prior knowledge and skills taught throughout the year groups. Our aim is that by the time all children leave St Thomas’ they are responsible, competent and creative users of information and communication technology, who can confidently analyse and solve problems involving technology.


How is Computing taught at St Thomas? 


  • Timetabling computing - St Thomas’ staff recognised that the teaching of computing was sometimes restricted due to time, therefore we decided to teach computing through discrete teaching days through the year, with classes off timetable for these days.
  • Structure of a lesson - Computing days will all begin with a 20-30-minute session explicitly around online safety. The children will then revisit basic skills previously taught before introducing and applying new computing skills.
  • Online safety – Each computing day will begin with a discrete online safety session to teach or revisit staying safe online. The school will also ensure that we take time to recognise the national Safer Internet Day (usually February time), with a whole school assembly and some follow up activities in classes.  There is an online safety poster in the computer suite and by the computer stations in every classroom to serve as a reminder to the pupils.


End of key stage expectations


By the end of KS1, our pupils will:

  • Understand evolution and uses of IT beyond school.
  • Switch on and shut down a computer.
  • Use a keyboard and a mouse.
  • Save and open files and programmes.
  • Search the internet safely and respectfully.
  • Create a piece of computer art.
  • Use programming skills to create, test and debug an algorithm.

By the end of KS2, our pupils will:

  • Combine text, image and audio to present information using different media.
  • Evaluate and publish a webpage.
  • Create a recorded animation and video.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Develop games using various forms of input and output to accomplish specific goals by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs that work with variables and various forms of input and output.
  • Design a spreadsheet for a specific purpose.  
  • Understand how computer networks work, including the internet.
  • To be able to search the internet safely and effectively, appreciating how results are selected and be discerning in evaluating digital content
  • Use technology safely, respectfully and responsibly; knowing a range of ways to report concerns and inappropriate behaviour